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Design Patterns: Elements of Reusable Object-Oriented Software

Design Patterns: Elements of Reusable Object-Oriented Software

Erich Gamma & Richard Helm & Ralph Johnson & John M. Vlissides

The Butcher's Masquerade

The Butcher's Masquerade

Matt Dinniman

Dungeon Crawler Carl (5)

Deep Work: Rules for Focused Success in a Distracted World

Deep Work: Rules for Focused Success in a Distracted World

Cal Newport

Agile Principles, Patterns, and Practices in C#

Agile Principles, Patterns, and Practices in C#

Robert C. Martin & Micah Martin

Category: Virtual & Augmented Reality

Stay Awhile and Listen: How Two Blizzards Unleashed Diablo and Forged a Video-Game Empire

Stay Awhile and Listen: How Two Blizzards Unleashed Diablo and ...

David L. Craddock

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